Commodore was ostensibly an international company, with branches in the UK, Australia, France, Japan, etc. making independent marketing & purchasing decisions, and even sometimes leading design work in collaboration with their US counterparts. That said, Commodore Japan pretty much gave up the ghost after their only success, the VIC-20 (VIC-1001 in Japan), spurred increased competition from NEC, Sharp & Fujitsu's home computers, and their neutered C-64 (entitled Max Machine) was a colossal failure in the ensuing home-grown onslaught.
From that point on, Commodore retained a presence, however miniscule, in the Japanese market, primarily as a mere distributor of its US models. Japanese system software never materialized from Commodore themselves, making their computers niche products for Japanese lovers of Western hardware and English-only games.
The Amiga nevertheless drew attention from the Japanese computer press and TV industry -- as it did in North America -- for its role as an inexpensive video production, animation, and graphics tool. Over time, user groups and specialist shops formed, and oddly, around 1993 for some reason, a new wave of Japanese Amiga evangelicism produced several books to cater to Amiga beginners and graphics users. I'll provide some scans from these books below. But first, the Amiga's introduction in 1986:
The July 1986 issue of the programmer's magazine, Bug News, ran a story on the Amiga and its capabilities, showcasing some of its more famous animations, games, and graphics & painting capabilities. | Incidentally, here's a Japanese Macintosh (promoted
and distributed by Canon)
ad from the same magazine. |
|
Commodore printed very similar catalogues in the West, so I'm sure they simply translated the text verbatim and expected(?) obscure computers like the A2500, C-64, and C-128 to sell themselves...
The final page in that catalogue is a price list; let's take a look at how much these Amigas cost in Japan back then...
Product
Name |
List
Price - Yen in 1989 |
1989
Yen Price in US$ |
Adjusted
for Inflation (2014 Dollars) |
Amiga 500 Computer |
¥129,800 |
$923 |
$1763 |
Amiga 2000 Computer |
¥269,800 |
$1919 |
$3664 |
Amiga 2500 Computer |
¥699,800 |
$4976 |
$9505 |
Commodore 1084D Monitor |
¥89,800 |
$639 |
$1220 |
Amiga 1011 External 3.5" Floppy Drive |
¥39,800 |
$283 |
$541 |
$541 in today's dollars for a floppy drive??!? Well, we have to remember that back in the early-mid '80s floppy storage was very expensive, never mind hard drives. The prices of the systems themselves are not that terrible: The A500's list price in the U.S. was $700; the A2000's, $1500. Not terrible considering import fees and the Japanese tendency to set "image-conscious" high prices across the board.
Como Esta AMIGA! is a typical book that was published in the early '90s during some kind of Japanese Amiga boom. The book, like several others, substitutes as a Japanese instruction manual for the computer, as well as an introduction to its peripherals, popular software, and the fabled Demoscene.
The title, I suppose, is a play on the Spanish-ness of the Amiga name, as well as perhaps the similarity between Commodore, and Como Esta, to Japanese ears. The book is similarly full of hobbyist quirkiness, but it also has a practical side, introducing Deluxe Paint, Mac emulation, and even Japanese text entry & editing software. |
|||
This book, Amiga Graphics Expert, is a far more serious publication than the one above. It's essentially a Japanese software manual for DPaint, Brilliance, Imagine, LightWave 3D, etc., each chapter introducing a new piece of software and providing a full-blown tutorial on its features. I've got the feeling that this was used as a textbook at art schools or something. |
|||