
Chris Covell's Review - Part 2
| Stage 6 |
| The boss at the end of last stage tells you it's only the beginning, as you continue on to more stages that seem like re-hashes of earlier ones. Here's the fiery cave revisited, with a new boss that takes a lot of punishment. |


| Stage 7 |
| It starts getting more intense, as debris floats around and you have to avoid some obstacles and shoot others -- power-ups mostly only appear out of the explosions of destroyed space debris. Our boss constantly scales in and rotates towards us through the course of the stage. Unfortunately, it's more software-scaled Judder-O-Vision. |






| Stage 8 |
| This stage starts off like stage 2, with a convoy of large ships to attack, but then you find yourself blasting your way through a huge blue mothership. You wind your way through the narrow corridors while the ship bobs and scrolls around the screen, finally ending up at the engines which you must destroy to complete the level. |


| Stage 9 |
| Wow, there certainly are enough stages, aren't there? This one takes place in the stream of some large ship or comet, and the background cycles and rotates just like in the third stage. The boss is a relatively easy energy core. |



| Stage 10 |
| It's back to the Bio-tech theme in this final stage, with most of the enemies returning from stage 5. The final boss is a rather tough demon with a few different types of attack. I was kind of disappointed there was nothing after this form... |



| The Ending |
| There's nothing here we haven't seen in a billion other cinemas. Hero wakes up, hero searches for girl, hero finds girl, fade to credits. |







That's all! Thanks for reading.