Still, it is an interesting little unit to have. It apparently uses a 65C02 CPU, so I would like to try programming for this little thing. Well, we still need some technical info on its registers... There is an emulator for the SV system as part of the MESS package. Check it out!!
It turns out that the Super Vision's hardware is ludicrously primitive. It has minimal sound, NO character hardware, NO sprite hardware, NO scrolling provisions. All that the SV has for its display is a 6400-byte region of RAM. All scrolling and sprite objects have to be drawn on-screen manually. Yuck!!! What were the designers thinking? Any 4-year-kid given the task to design a game system would implement at least sprites and hardware scrolling. (In the voice of Kuni from UHF,) STOOPAAHD!! YOU'RE SO STOOOPAAHD!!!